Problem
Recognition:
The
buying process of a product starts when the person recognizes a
problem or requirement triggered by internal or external stimuli. For
the app Angry Birds, the requirement is entertainment. When a
person (with a smart phone or tablet) is bored and needs something to
kill time or just to entertain themselves, they may look at various
games available in the market. The requirement could also be
triggered by watching another person playing the game and downloading
it to compete with that person.
Information
Search:
The
Personal
search for this product comes from friends and family who have played
the game. This is the most reliable source, if a friend recommends a
game to you, you will download it. The other source is Commercial.
While browsing through the internet one may come across ads for Angry
Birds game or one may go on the app store actively looking for
information about the various games available in the market. The
third source is Experiential. A person may have played the
game on somebody else's device and having experienced it, decides to
download it for himself.
Evaluation
of Alternatives:
A
customer will have certain beliefs and attitudes about
a product, based on which he will decide to buy or not buy. The
general attitude that people have towards games is that they
are meant to entertain, and Angry Birds fits well into this
existing attitude. It is a casual game that provides pure fun. A
person may evaluate Angry Birds against the alternatives
available in the market, but the decision is based on whether the
game has most of the attributes that a person is looking for
in a game. Angry Birds is a wholesome game and has attributes
like good art work, simplicity, entertainment value etc. These are
the main attributes one looks for while looking for a game and this
is one of the reasons why the game has been so successful.
Purchase
Decision:
Once
clear about buying Angry Birds,
after looking at all the alternatives, decision Implementation is
simple because Angry Birds
game app is easy to buy, from online app stores.
Post-purchase
Decision:
Once
the app has been purchased and downloaded, it keeps sending push
notifications and emails to users letting them know about new updates
and news. This leads to post-purchase
satisfaction as the customer feels
good when he reads that the app is still doing well in the market and
feels that he is getting updates and new levels even after his
purchase has been made. The continuing popularity of the game also
makes the customer happy with his decision.
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