Everyone who is familiar with the
smartphone and tablet gaming scene has heard of the name Angry
Birds. The
game is probably the “largest
mobile app success the world has seen so far”.
Angry
Birds
is a puzzle video game developed by Rovio
Entertainment
that started the Angry
Birds
franchise. The game was first released for iOS
in December 2009.
Since
that time, over 12 million copies of the game have been purchased
from the iOS
App Store,
which
has prompted the company to design versions for other
touchscreen-based smartphones, most notably those using the Android,
Symbian
and Windows
based operating systems. It has since expanded to video game consoles
and for Pcs.
Under
the Brand umbrella of Angry Birds, Rovio Entertainment has launched
several other products (other games) that ride on the brand value of Angry Birds.
There
is also a market for merchandise featuring its characters and even
long-term plans for a feature film or television series.
The
game has seen combined 1.7 billion downloads across all platforms and
including both regular and special editions, which is quite a
commendable feat.
Marketing
Definition by AMA with reference to Angry Birds:
- Marketing
is the activity (Demand
Creation and Supply),
- set of institutions, and processes for creating (Products i.e. Apps, toys, merchandise),
- communicating (promoting Angry Birds),
- delivering (Products and after sale services including in app purchases and updates),
- and exchanging offerings that have value for customers (Brand Image, quality, after sale-services, Value for money, entertainment quotient i.e. Easy and fun to play), clients, partners, and society at large’.
No comments:
Post a Comment