Organization buying is the
decision-making process by which formal organizations establish the
need for purchased products and services and identify, evaluate, and
choose among alternative brands and suppliers.
Organization behavior slightly varies from consumer buying behavior because organizations usually buy in bulk rather than single buying. Also the relationship between the buyer and a seller in case of organizational buying is a more personal one.
For a mobile gaming app
there is no physical raw material required for the development of the
product. What is required however is services that include the game
design/concept/idea etc., the game art and the game code
(programming). Most game studios carry the entire operation from
beginning to end. Others might choose to outsource some aspects of
the game development process. When Rovio developed Angry Birds, they
had in-house game design and programming, however the Art was
outsourced to a popular artist called Sam Pratt.
Another aspect that a
gaming studio has to look into is publishing. As with book publishers
or publishers of DVD movies, video game publishers are responsible
for their product's manufacturing and marketing, including market
research and all aspects of advertising. When Angry Birds was
published, Rovio wasn't as big as it is today and hence publishing
was outsourced to Chillingo. However, today Rovio has its own
publishing and licensing wing.
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